Intro
I totally did not rip off the title from a certain movie.
So you want to get your first legendary hero, but you don't
know which one and how? Excellent! You came to the right place.
Legendary Heroes Overview
There are 14 legendary heroes available at this moment. Two
of them are easily farmable for non-VIP players. To get the rest, you need to
spend diamonds. Some legends cost more diamonds than the others. All legends
belong to the same awakening group Legendary Alliance.
For a more detailed discussion about each legend, search the
subreddit and check the wiki.
For team ideas check out the
Team Recommender.
As a rule of thumb, tanks need plenty of health/stars to be
viable. Mid- and back-row heroes can be useful even at 3 stars.
Ariel
A physical support, but can still dish out decent damage.
Provides fantastic shields for your team and drains energy from enemies. Useful
even at 3 stars in both physical and magic teams. Combine with Awakened Kaiser
and two healers for a very sturdy and annoying PvP team that can sustain itself
over many fights. A very good choice for your first paid legend.
Available From: Events, Soulstone Wish
Charon
A physical tank with excellent dodge abilities.
Unfortunately, like most tanks, he really needs a lot of Health (and thus
stars) to be useful. 4 stars with decent Dragon Prayer bonuses is a bare
minimum. 5 stars is preferable and getting him to high breakout levels is
essential if you want to use him competitively in PvP.
Recently got an awakening, where he does extra damage each
time he dodges.
Available From: Events, Soulstone Shop
Edwin
A mage with a unique ability: he does additional damage to
targets that are knocked up. Alone he's not that impressive, but once you build
a team around him, you will defeat teams with higher power than yours with
ease. Pairs really well with Monk Sun and Theresa, but also with Alma, Blaine,
Charon, Jacob, and Awakened Merlynn.
His Magic Hold is countered by Krash.
Available From: Events, Soulstone Wish
Gerber
Once a must-have tank, he's since fallen off and replaced
with Awakened Kaiser and Chavez as a single tank. He's still very useful and
easily farmable, so don't miss out on him. Creates shields for himself and can
copy an enemy to fight for you.
Available From: Abyss Shop, Soulstone Shop
Halley
A mage that relies on critical hits to deal great damage.
Summons scythes that randomly waddle across the battlefield and pierce through
enemies. Rather squishy, but if she survives, she can hurt enemies a lot. No
crowd control skills.
Available From: Events
Lilith
A rather sturdy mage with potent lifesteal and regen
abilities. Does good area damage and shines against summoners, but she has no
crowd control. Get Theresa instead.
Available From: Soulstone Wish
Monk Sun
A more damage-oriented physical tank with fantastic crowd
control abilities. Less durable than Charon and has the same problem - you need
to invest in his star level.
Available From: Events, Soulstone Shop, Diamond Wish
Rams
The only cannon legend. Does physical damage. Summons a lot
of scarabs that can absorb tons of damage; they are surprisingly good at
tanking Theresa's skills. Quite sturdy, especially when there's someone to heal
him back. Used to be bad, but a series of buffs made him way better.
Available From: Events
Robin
He's listed as a physical marksman, but his ultimate puts
him in the middle of enemy team with beefed up health and resists. Steals
energy and can annoyingly charm enemies to fight for you. Depending on who and
when he charms, he can turn the tide of the battle. You might get away with
having him only at 3 stars, but the more the better.
Available From: Events
Saizo
Somewhat a signature legend of Magic Rush. Technically a
physical tank, but he's more of a front row damager. Like Charon and Monk Sun
he needs stars to thrive. He's rather squishy and he won't be able to tank
solo, but does fantastic area physical damage.
Recently got awakening, which increased his damage and
improved his survivability.
Available From: Events
Smoke
Like Saizo, he's technically a tank, but his unique skill
makes him start the fight near the enemy back row, separated from your team. If
everything goes according to the plan, he will slice through squishy back-row
heroes and disable the entire team. If not, you will be one man down and one
enemy hero will end up with a full energy bar. Needs a lot of stars to survive
and do his thing. Can be countered by strong Aurai, Awakened Murphy, or
Theresa.
Available From: Events, Soulstone Shop
Thanos
A mage that specializes in area damage. Quite lethal,
especially when you use his captain skills, but he lacks any form of crowd
control. Plus, you will likely spend your Arena coins on Jacob instead. Very
useful in Crystal Dungeon.
Recently got awakening, which further boosts his damage and
gives him life steal.
Available From: Arena Shop, Soulstone Shop, Events
Theresa
A mage that does spectacular area damage and can imprison
single enemies. Excellent even at 3 stars, will boost your Arena rank, and will
carry you through Crystal Dungeon. Also, people in your alliance will be
begging you to lend them Theresa for Tower Defense mode. A very good choice for
your first paid legend.
Available From: Soulstone Wish
Vortex
A ridiculously overpowered mage that does massive damage,
steals energy, and stuns. All of that would be impressive on its own, but he
does all three in a large area, making him borderline broken. Guaranteed to
become the top damager in your team. Hands down the best legend (and possibly
hero) there is. If you have a chance, get him - even at 3 stars.
Available From: Events
Where to Find Them
There are several ways of getting legendary heroes. Some
heroes can be obtained from more than one place.
Here's a quick reminder how many soulstones you need for a
given star level:
Stars
|
Soulstones
|
Cumulative Soulstones
|
3
|
80
|
80
|
4
|
100
|
180
|
5
|
150
|
330
|
6 (Silver)
|
100-200
|
430-530
|
7 (Gold)
|
400-800
|
830-1,330
|
The amount of soulstones required for breakouts (Silver and
Gold stars) is approximate.
If you already have a legendary hero summoned and you
receive a full 3-star hero card, you will receive 30 soulstones instead.
Regular Shops
You can buy two legends from shops tied to game modes:
Thanos from the Arena Shop and Gerber from the Abyss Shop. 5 soulstones cost
1,000 coins, twice as much as soulstones of regular heroes.
Available Heroes: Gerber, Thanos
Diamond Wish
After you recharge 90,000 basic diamonds, buying a x8
Diamond Wish gets you a 3-star Monk Sun. This offer happens just once. 90,000 basic
diamonds corresponds to VIP 14. Not the cheapest way of getting Monk Sun, but
if you know you're going to spend tons of money, it's a nice bonus.
Available Heroes: Monk Sun
Soulstone Wish
Open only for VIP 8 and up. For 400 diamonds you can buy 6
chests with soulstones of three daily heroes and a chance for soulstones of a
legendary hero of the week. You can get legendary soulstones only from every
other wish (2nd, 4th, 6th, 8th, and so on). Each legendary chest can net you
3-5 soulstones. On average, it costs 200 diamonds to get one legendary
soulstone. Keep in mind you will also get bunch of other soulstones and some
gold.
Weekly legends appear in the same order, so if you missed on
a particular legend, it will appear again in four weeks. Heroes available in
the Soulstone Wish change occasionally.
Available Heroes: Theresa, Ariel, Lilith, Edwin (in
that order)
Soulstone Shop
Open only for VIP 8 and up. You can buy soulstones, rune
fragments, and other various items for diamonds. If you buy more items at the
same time, you get a discount (up to 40% for all four items). Refreshing items
is free everyday (up to 6 refreshes at VIP 15), after that it costs 20 diamonds
to refresh.
Legendary heroes available in the Soulstone Shop change
daily. It costs 300 diamonds to get 3 legendary soulstones without any
discounts. At 100 diamonds per a soulstone it's a relatively cheap way to obtain
those legends.
Available Heroes: Thanos, Gerber, Monk Sun, Charon,
Smoke
Paid events
Most legendary heroes are introduced through special,
one-time paid events. All of them also feature a secondary, non-legend hero.
Lucky Wheel
Spend 100 diamonds to spin the wheel and get a random
reward. Apart from heroes, you can also get gold, rune fragments, shadow
essence, and experience pots. You can get directly from the wheel either 3
legendary soulstones (rare, about once per 20 spins) or a full 3-star legendary
hero (extremely rare, about once per 1,000 spins).
Available Heroes: Saizo (frequently), Robin, Edwin,
Vortex, Halley
Lucky Cards
Flip cards to get a reward. The possible rewards are visible
at the beginning. Besides the soulstones, you can also get academy resources,
gold, runes, shadow essence, and experience pots. Flipping successive cards
costs more:
Flip
|
Diamond Cost
|
Possible Legendary Soulstones
|
1st
|
50
|
2
|
2nd
|
100
|
3
|
3rd
|
200
|
6
|
4th
|
400
|
10
|
5th
|
800
|
20
|
The better the reward the more flips it will require to get.
Legendary soulstone rewards are tied, so you will always receive 2 soulstones
on the first flip and 20 soulstones on the fifth one. You can get a triple
bonus as the 2nd or 3rd card - the bonus can triple your legendary soulstones.
It costs 30 diamonds to refresh the cards. You can refresh
the cards without flipping a single card, so you can refresh until you get the
set of cards you like.
Generally it's the cheapest way of getting a legendary hero. See the detailed
strategy on wiki.
Available Heroes: Smoke, Saizo, Ariel, Rams, Edwin,
Robin
Lucky Dice
Roll the dice and travel through the board to collect random
rewards. 1 roll costs 100 diamonds, but you can get two free rolls per day with
the help of your alliance.
This event is very similar to the Lucky Wheel. You can get a
full 3-star hero directly, but it's extremely rare.
Available Heroes: Saizo, Ariel, Rams
Daily purchases reward
Every day for the duration of the event, you can also get
guaranteed rewards based on the number of daily purchases:
Daily purchases
|
Reward
|
30 or 50
|
10 or 15 legendary soulstones
|
300 or 500
|
Full 3-star legendary hero
|
The exact number of required purchases for guaranteed
rewards vary between events.
Generally, the cheapest way of getting a legend through paid
events is to spend enough for the guaranteed 10 or 15 legendary soulstones
every day (Lucky Card is the exception). Then on the last day just continue
spending until you get at least 80 legendary soulstones, enough to summon a
legend.
There's also a server-based ranking of top spenders in all
paid events except Lucky Treasure. Top 5 places get extra legendary soulstones,
top 3 places get a full 3-star legendary hero. Remember that if you already have
a legendary hero summoned, next 3-star hero card you receive will turn into 30
soulstones. So it might be a good idea to wait with summoning the legend until
the end of the event, on the off chance you get a full 3-star legend before.
Applies to: Lucky Wheel, Lucky Cards, Lucky Dice
Lucky Treasure
Spend 100 diamonds to open a treasure and collect random
rewards. There's a limited number of treasures available on each server per
refresh, shared with other players. Usually it's 500 (sometimes 1,000 or 1,500)
treasures and two refreshes, 12 hours apart.
Technically you can get a full 3-star legend with as little
as 100 diamonds, but it's very hard. Usually full legendary heroes appear near
the end of treasures, with less than 200 treasures left. Previously all servers
shared the exact treasure number with a full legendary hero, but now it's
properly randomized. Depending on how active the server is and how desirable
the main legend is, all treasures can disappear under 10 minutes.
Since the Lucky Treasure is a single-day event, there are no
daily purchases rewards.
Available Heroes: Rams, Robin, Ariel, Monk Sun,
Charon, Thanos
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