Basic


Phrase
Meaning
AD
Attack Damage
AoE
Area of Effect (skills that hit multiple enemies)
AP
Ability Power
B, B1, B2
Blue (+1, +2) Quality
CC
Crowd Control (stun, imprison, blind, etc.)
CD
Crystal Dungeon
O, O1, O2, O3
Orange (+1, +2, +3) Quality
P, P1, P2, P3, P4
Purple (+1, +2, +3, +4) Quality
PvE
Player versus Everything mode (all modes, both versus Player and versus Monsters)
PvP
Player versus Player mode (Arena, Hero Brawl)
SS
Soulstone
TD
Tower Defense

1. Health: The amount of health a hero has. When it hits 0, the hero dies.
2. Attack Damage: Physical attack damage. The higher this number is, the more damage will be dealt to target of physical basic attacks or skills.
3. Ability Power: Magic attack damage. The higher this number is, the more damage will be dealt to target of magic basic attacks or skills.
4. Armor: Physical defense. This can reduce the amount of damage done by a physical attack.
5. Magic Resist: magic defense. This can reduce the amount of damage done by a magic attack.
6. Attack Speed: Increases the casting speed of basic attacks and skills.
7. Health Regen: The amount of health heroes regen at the end of battle.
8. Energy Regen: The amount of energy heroes regen at the end of battle.
9. Crit Damage Level: Increases the damage from a crit strike
10. Crit Strike Level: Increases the chance of a crit strike happening.
11. Hit Level: Increases the chance of a hero´s attack hitting an target in battle..
12. Dodge Level: Increases the chance of a hero´s attack dodging an enemy´s attack.
13. Lifesteal Level: Increased a hero´s ability to steal health with a basic attack.
14. Energy Steal: Heroes can steal energy from opponents with their basic attacks and give it to themselves.
15. Energy Boost: Heroes get an extra boost of energy when their basic attacks hit.
16. Energy Regen: the amount of energy automatically gained at the end of one fight before enetring the next round of battle.
17. Armor Penetration: Ability to ignore a certain amount of armor when making a physical attack.
18. Magic Penetration: Ability to ignore a certain amount of armor when making a magic attack.
19. Armor Pen Pct: Ability to ignore a certain percentage of armor when making a physical attack.
20. Magic Pen Pct: Ability to ignore a certain percentage of armor when making a magic attack.
21. Healing effect: Increases the effect of healing skills (percentage-based)
22. Shield Effect: Increases the total amount of damage that can be absorbed by a shield skill (percentage-based)

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