Buckle your seatbelts, wiklrleaks are really leaky this
time.
Orange +4 hero quality and Rune Cores
A little is known about Orange +4 quality itself, but it
will unlock yet another way of raising heroes' power: Rune Cores. Looks like
it's similar to Beast Souls.
- At
Orange +4 heroes will unlock Rune Cores, with the white Rune Core being
unlocked by default. Other Rune Cores require corresponding Rune Core Keys
to unlock them which can be obtained from Odin's Realm or Blessings.
- Enhancing
Rune Cores requires spending Rune Core Elements, with different amounts
needed at different levels.
- When
a certain number of Rune Cores are enhanced to a certain level, they will
advance. After advancing, all Rune Core growth attributes will increase,
as well as element levels.
- Each
Rune Core has four attribute types: fire, water, earth, and wind. When a
Rune Core is in a certain element state, the corresponding attribute will
receive a bonus percentage boost.
- Enhancing
Rune Cores may change their element states, and adding spirits can also
change their element states.
- The
more cores there are in the same element state, the higher that element's
attribute will be boosted.
- Having
3 or more of the same element activated will activate the hero's element
state. When the hero's element state counters the boss in Odin's Realm,
that hero will be able to deal extra damage to the boss. The higher the
element's level, the more damage will be dealt.
- Element
countering system: fire counters wind, water counters fire, earth counters
water, and wind counters earth.
New Hero: Hades
Not much is known at this point, but it looks like he's
another hero relying on a sleep mechanic with a dose of summons.
Skills:
- Soul
Bash (ultimate): Causes enemy souls to leave their bodies, dealing
dmg & weakening them until the soul returns. Bodies receive a % of dmg
taken by souls. If a soul dies, the hero's weakened state will last
longer.
- Death
Bloom: Hades teleports behind the nearest enemy and deals area damage
while also lowering the enemy's attack speed and movement speed.
- Night
Terror: A Night Terror grows on a random enemy's body, dealing continuous
dmg. Night Terror casts Death Bloom with Hades It will periodically seek a
new host. It cannot be attacked & dies when Hades dies.
- Soul
Terror (passive): When a Night Terror leaves its host, it puts in the
host to sleep & summons the host's soul before Hades. If a host
receives a sleep effect, the Night Terror will immediately leave it &
seek another.
Internal Kingdom Wars
The third way of getting Beast Soul components, it's a
world map-based PvP mode.
- After
Kingdom War starts, alliances have 72 hours to gather King's Medals and
climb the rankings to receive rewards of Soul Crystals and other chests
that can be doled out to alliance members.
- Kingdom
War has 3 stages: a Registration stage, lasting 23 hours; a Preparation
stage, lasting 1 hour; and a War stage, lasting 72 hours.
- After
the Registration stage, the top 5 alliances according to level and number
of Turf construction points will receive 50 King's Medals to start with.
- When
War begins, 6 Arenas will be spawned in each Kingdom once every 12 hours.
- Players
will get King's Medals for occupying an Arena. Arena's give out 1 King's
Medal every half an hour.
- Every
4 hours, treasure chests will be spawned inside the Kingdoms. Looting
these chests will give players a chance of getting medals and Beast
Soul-related rewards.
- After
War begins, alliances can win more medals by defeating the Alliance Turf
of an alliance that has medals. The more build points the attack drains,
the more medals the attacker will receive.
Medal Chests
- Aside
from dropping medals, Medal Chests will also drop materials for refining
and evolving soul components, as well as Blue and Purple components.
- King
Medal Chests will refresh once every 4 hours.
- Players
cannot attack Medal Chests in other Kingdoms.
- Mining
chests will use up your daily march chances.
Kingdom Arenas
- Occupy
arenas in your Kingdom to receive King Medals that they produce every half
an hour.
- Players
cannot attack arenas in other Kingdoms.
- After
occupying an arena, the troop will continuously lose HP. After all HP is
gone, the troop will return home.
- A
new group of arenas will appear every 12 hours. There are 6 groups in
total.
- When
Kingdom War ends, the arenas will disappear and all troops will return
home.
There are also Kingdom Gifts that are distributed by the
alliance leader at the end of the Kingdom War, similarly to chest rewarded
after Throne Wars.
Thanks to eleonoris from reddit: original link
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